一款由原生js代码制作的简单贪吃蛇游戏,可用键盘控制上下左右方向移动,另外这款贪吃蛇还分游戏等级,挑战它的最高等级还真不是一件容易的事情。想自己写JS代码游戏的朋友则可以参详一下这款游戏的代码。
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>js代码制作贪吃蛇游戏分游戏等级</title>
<meta name="description" content="js代码制作一款简单的贪吃蛇游戏,可用键盘控制上下左右方向移动,贪吃蛇分游戏等级-js特效。" />
<style type="text/css">
*{margin:0;padding:0;list-style-type:none;}
a,img{border:0;}
</style>
<script type="text/javascript">
var snakes = new Array();
var runDivObj = null;
var runDivWidth = 600; //(可以修改)是snakeWidth 整数倍 ,大于 300
var snakeWidth = 20; //(可以修改)
var dir = "left"; // top buttom left right;
var fruit = null;
var timerId;
var timerInterval = 300; //间隔时间(毫秒)
var level = 0;
var checked = false;
window.onload = function (){
runDivObj = document.getElementById("runDiv");
runDivObj.style.width = runDivWidth + "px";
runDivObj.style.height = runDivWidth + "px";
init();
//move();
timerId = setInterval(move, timerInterval);
}
function init(){
var oneSnake = createDiv(200,snakeWidth * 2);
snakes.push(oneSnake);
runDivObj.appendChild(oneSnake);
var oneSnake = createDiv(200 + snakeWidth,snakeWidth * 2);
snakes.push(oneSnake);
runDivObj.appendChild(oneSnake);
var oneSnake = createDiv(200 + snakeWidth + snakeWidth,snakeWidth * 2);
snakes.push(oneSnake);
runDivObj.appendChild(oneSnake);
addFruit();
}
function createDiv(left,top){
var div = document.createElement("div");
div.style.position = "absolute";
div.style.width = snakeWidth + "px";
div.style.height = snakeWidth + "px";
div.style.left = left + "px";
div.style.top = top + "px";
div.style.backgroundColor = "red";
div.style.border = "solid 1px aqua";
return div;
}
function move(){
for(var i = snakes.length - 1 ; i > 0 ;i--){
var s = snakes[i];
var s2 = snakes[i-1];
s.style.left = parseInt(s2.style.left) + "px";
s.style.top = parseInt(s2.style.top) + "px";
}
var ss = snakes[0];
if(dir == "left"){
ss.style.left = (parseInt(ss.style.left) - snakeWidth) + "px";
} else if(dir == "right"){
ss.style.left = (parseInt(ss.style.left) + snakeWidth) + "px";
} else if(dir == "top"){
ss.style.top = (parseInt(ss.style.top) - snakeWidth) + "px";
}else if(dir == "buttom"){
ss.style.top = (parseInt(ss.style.top) + snakeWidth) + "px";
}
checkHit();
}
function checkHit(){
var first = snakes[0];
var fruitLeft = parseInt(fruit.style.left);
var fruitTop = parseInt(fruit.style.top);
var firstLeft = parseInt(first.style.left);
var firstTop = parseInt(first.style.top);
if(firstLeft == - snakeWidth || firstLeft == runDivWidth || firstTop == - snakeWidth || firstTop == runDivWidth){
clearInterval(timerId);
alert("哈哈,你挂了!");
window.close();
return;
}
for(var i = 1; i < snakes.length ; i++){
var s = snakes[i];
if(firstLeft == parseInt(s.style.left) && firstTop == parseInt(s.style.top)){
clearInterval(timerId);
alert("哈哈,你挂了!");
window.close();
return;
}
}
if((dir == "buttom" && (fruitTop - firstTop == snakeWidth) && fruitLeft == firstLeft) ||
(dir == "top" && (fruitTop - firstTop == -snakeWidth) && fruitLeft == firstLeft) ||
(dir == "right" && (fruitLeft - firstLeft == snakeWidth) && fruitTop == firstTop)||
(dir == "left" && (fruitLeft - firstLeft == -snakeWidth) && fruitTop == firstTop)){
var temp = new Array();
temp.push(fruit);
snakes = temp.concat(snakes);
addFruit();
}
setLevel();
checked = true;
}
function setLevel(){
var temp = Math.floor(snakes.length / 5);
if(temp > level){
level = temp;
clearInterval(timerId);
timerId = setInterval(move, timerInterval - level * 10);
}
document.getElementById("level").innerHTML = "等级:" + level;
}
function addFruit(){
var left = Math.floor(Math.random() * (Math.floor(400/snakeWidth) - 1) + 1) * snakeWidth;
var top = Math.floor(Math.random() * (Math.floor(400/snakeWidth) - 1) + 1) * snakeWidth;
for(var i = 0; i < snakes.length ; i++){
var s = snakes[i];
if(left == parseInt(s.style.left) && top == parseInt(s.style.top)){
addFruit();
return;
}
}
fruit = createDiv(left,top)
runDivObj.appendChild(fruit);
}
function onKeyupEvent(event){
if(checked){
var code = event.keyCode
if(code == 38 && dir != "buttom"){
dir = "top";
}else if(code == 40 && dir != "top"){
dir = "buttom";
}else if(code == 37 && dir != "right"){
dir = "left";
}else if(code == 39 && dir != "left"){
dir = "right";
}
checkHit();
}
checked = false;
}
</script>
</head>
<body onkeyup="onKeyupEvent(event)">
<div id="runDiv" style="background-color:#000;"></div>
<label id="level"></label>
</body>
</html>